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About the role

The Art Producers are responsible for helping the Art Department Director  manage and track the art created internally and externally for all of PDS. As part of the Art Production Team you will assist with planning and executing the team's goals, primarily by taking control of parts of the process delegated to you by the Art Manager. The role requires intimate knowledge of the Art teams structure and process, how the various departments work together, and above all organizational and communication skills.

You will be responsible for updating various live documents, gathering information, chasing task and ensuring smooth Outsource review process so the Art Team can effectively support the Projects within PDS.

Responsibilities

Art Producers are assigned to specific projects with the following core set of responsibilities:

  • Work with project team to identify and plan art needs
  • Assess and help with accurate Art task estimations
  • Follow up on Tasks & Art planning with the Art Team & Project Leads
  • Maintaining team task boards and/or other tracking tools.
  • Planning and booking team meetings.
  • Identifying blockers slowing down the team and facilitating solutions or Escalating to the Art Manager.
  • Updating documents and working with Art manager to produce process and pipeline documentation
  • Assisting in advanced planning of Art Outsource requirements
  • Ensuring the team Gather and compile effective Outsource Art Brief’s
  • Tracking Outsourced assets and oversee review process
  • Updating Shotgun Software for Art Outsource
  • Being quick to adapt to changes to the scope, schedule or budget

Qualifications

  • 2+ years experience working in an organizational capacity in a video game dev team
  • Knowledge / understanding of Game Art production
  • Knowledge and experience of our internally developed games
  • Knowledge of and interest in process and planning
  • Knowledge of Spreadsheets
  • Knowledge of JIRA a plus

For this role you will require excellent time management plus organizational skills with the ability to adapt quickly and prioritize tasks effectively. You need to understand dev team jargon, as well as be approachable, trustworthy, and not afraid to take on new challenges.

Some of our benefits include:Teamtailor.Benefits4.PNG

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be  a great addition to our team.

Or, know someone who would be a perfect fit? Let them know!

Stockholm

Magnus Ladulåsgatan 4
118 66 Stockholm Directions View page

Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!


  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:

- DEDICATED

- PASSIONATE

- GET SHIT DONE

- OPEN-MINDED

- NERDY

Already working at Paradox Interactive?

Let’s recruit together and find your next colleague.

email
@paradoxinteractive.com
  • Abraham Gomez
  • Adam Skarin
  • Adel Mubarakshin
  • Adrian Irimiea
  • Albert Banda
  • Albin Wallin
  • Ales Bolka
  • Alessandro Bragalini
  • Alexander Altanis
  • Alexander Bricca
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