Senior Game Programmer (C++)
Paradox Development Studio is looking for a C++ Game Programmer to build features and game systems on top of our in-house engine for Grand Strategy Games such as Stellaris, Hearts of Iron IV, Crusader Kings III and Victoria 3. You will be a fundamental part of creating fun and rich strategy games that keep players engaged for years.
About the Role
As a Senior Game Programmer you will be working in a small team solving challenging problems using C++. You will be developing features and systems alongside designers and artists that fundamentally shape the games we release. Our developers have a high level of ownership over their work and it’s important that you can plan and manage your work efficiently. As a Senior Developer we expect you to solve problems and provide guidance using your expert-level knowledge and help raise the level of other programmers that you work with.
Our cross-discipline teams are excited to collaborate regularly and work together to craft the best possible experiences. As such, you should be good at cooperating with people while also being passionate about games. Our company culture revolves around being dedicated, nerdy, open-minded and getting-stuff-done and if you think those words describe you - you should drop us a line!
As a Senior Game Programmer you will…
- Build and maintain well-engineered C++ code with high levels of stability and performance.
- Design and implement features in at least 2 different focus areas such as gameplay systems, AI, networking, graphics, user interface, our scripting language and optimization.
- Offer specialist insight and guide others in at least one of the focus areas above.
- Solve interesting problems, from designing and building new systems from scratch to optimizing features to be both performant but scriptable.
- Collaborate daily with, and estimate tasks for other programmers, designers and artists.
- Continue to level-up as a programmer by sharing knowledge through internal workshops and giving / receiving guidance and feedback with other programmers.
- Raise the level of other programmers within the studio, for example, by mentoring other programmers and/or supporting recruitment.
Requirements
- 5+ years of professional experience with C++.
- At least 3 years of C++ game programming.
- Good debugging skills.
- A sense of independence and an ability to take long-term ownership of your features and ability to estimate your tasks and collaborate with technical and non-technical colleagues.
- Comfortable communicating with English, both written and spoken.
Paradox Development Studio
At Paradox Development Studio we enjoy working close to our products and our fans and our developers regularly interact with players through forums and events, such as PDXCon. We think it’s important to get to know our colleagues so we end each Friday with a social hour at 4pm where we embrace our nerdy culture by chatting over a beer or breaking out into meeting rooms with board games and old video game consoles. Paradox consists of employees from all around the globe and we’re happy to offer relocation support for people applying from outside of Sweden.
To find out more about Working at Paradox, please click here.
Practical Information
Scope: Full-time and permanent
Reports to: Programmer Manager
Some of our benefits include:

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.
At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be a great addition to our team.
- Department
- Games Programming
- Locations
- Stockholm, Sweden

Stockholm, Sweden
Working at Paradox
-
Continuous personal development
To make and sell fantastic games we focus on continuous professional development of our employees. Education, career development and impact on decision-making are part and parcel of this endeavor.
-
Freedom & Responsibility
Your contribution will count and you’ll see direct results of your input in our final products.We provide you with freedom in how to tackle ambitious goals and we strive to work in small autonomous teams where you have an impact on the decisions taken. However, we also expect every employee to be responsible for their work and the decisions they make.
-
Explore, bond and be well
Our culture centers around the games we make and the bonds we form between the people who make and play them. In our experience, a healthy dose of nerdiness is often central in this, no matter what form it takes.
We encourage employees and teams to explore their nerdiness and connect with one another within and (if they wish) outside the company - be it in our strong board game and TTRPG community, over painting miniatures, in book circles, over karaoke, at our social gatherings and of course over video games. How far down the rabbit hole you go is up to you, nothing is mandatory.
It goes without saying that you get full access to our Steam catalog and the chance the play games that are still in development.
We strive for a good work-life balance for all employees and prioritize their personal well-being.
-
Masters of our fate
We have stable long-term owners with skin in the game, decision making close to the games and the players and are stably self-financed, without debt. That gives us full ownership and control of our development. Our success or failure is up to us.
-
Compensation
We offer competitive monthly salary and salary revision once per year with participation in our company wide profit share program.
You will be given 5+1 weeks of paid vacation per year. For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight).We offer flexible work hours, an open office environment and we encourage sharing and learning from each other.
It goes without saying that you get full access to our Steam catalog and the chance the play games that are still in development.
Our Culture
We’ve built our culture on three pillars that function as bedrock.
Nerdiness:
We celebrate our nerdiness, and invite others to experience it.
Trust:
We face challenges together by placing trust in each other.
Ownership:
We own up to our decisions, dare to try, and learn from the past.
About Paradox Interactive
Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.
Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month.
Senior Game Programmer (C++)
Loading application form
Already working at Paradox Interactive?
Let’s recruit together and find your next colleague.