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At Paradox, we believe our players deserve to get an engaging, dynamic soundscape that will provide the best audio feedback for each of the stories they decide to play out in any of our titles. 

About the role

As a Sound Designer, you will be part of our Audio team working alongside fellow sound designers and music composers, but also content designers, game designers, artists, programmers, etc., for all projects inside Paradox Development Studios. You will produce, implement, and pre-mix audio assets, including sound effects, music, and dialogue. You will work closely with the Audio Director and Audio Lead, to support and enhance our games’ robust soundscapes according to the needs of each game development team and their projects. 

This means: owning the sound creation from the beginning, working with audio libraries or studio/foley recordings inside a DAW, processing and exporting the resulting product using the appropriate methods for its implementation either straight into the game engine or through an audio middleware such as Fmod, to create immersive, fun, and highly-engaging audio experiences. Your work will have a direct and influential impact on the quality and feel of the game as well as help shape the future development of our Audio Department.

Requirements

  • Experience working as a sound designer in the games industry with at least two shipped titles
  • Knowledgeable of sound design and implementation as well as the stages game audio goes through from start to finish
  • Experience with FMOD or similar audio middlewares
  • Experience scripting game audio into a project
  • Strong organizational skills, and experience working with cross-discipline teams

On a personal level, you’re a curious and creative sound designer, passionate about game audio. Your experience allows you to identify issues and solve problems quickly and effectively. You are comfortable using different DAW and audio tools (such as Pro Tools, Reaper, Cubase, SoundForge, iZotope Suite). You understand the need for being detail-oriented and structured, and you use those skills by documenting and streamlining processes while always maintaining the highest possible quality.

Some of our benefits include:Teamtailor.Benefits4.PNG

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be  a great addition to our team.

Or, know someone who would be a perfect fit? Let them know!

Department

Stockholm

Magnus Ladulåsgatan 4
118 66 Stockholm Directions View page

Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!


  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:

- DEDICATED

- PASSIONATE

- GET SHIT DONE

- OPEN-MINDED

- NERDY

Already working at Paradox Interactive?

Let’s recruit together and find your next colleague.

email
@paradoxinteractive.com
  • Abraham Gomez
  • Adam Skarin
  • Adel Mubarakshin
  • Adrian Irimiea
  • Albert Banda
  • Albin Wallin
  • Alecio Calixto
  • Ales Bolka
  • Alessandro Bragalini
  • Alexander Altanis
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