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As a Producer in our publishing department, you help our studios deliver the best game possible, ensuring development is leading towards our vision for the game. This is an excellent opportunity to play a key role in influencing our games and their setup for success, in close collaboration with great people and great studios.

Early in the project, you do this by developing the plans and budgets for the project together with the studio and your product team. You’ll travel to visit the studio and start building a relationship with them. You work together with the game team to make sure the game design is entertaining and adheres to the overall vision for the game.

As development progresses, you guide the studio through our publishing process - playing the game and reviewing deliverables at each milestone, evaluating whether the project is on-track. You will also be the person closest to the studio, establishing a strong relationship through regular visits and discussions. By building a mutual trust and shared understanding of the project, you help everyone stay informed and make the best decisions possible, striking a balance between quality, budget and delivering on time.

As your game nears launch, you can choose to attend marketing events alongside the developers, conducting interviews and presenting the game to press and partners.


  • Creating and managing the production plans
  • Managing and prioritizing the production budget
  • Conducting milestone reviews and evaluating game design
  • Solving problems and managing risks
  • Ensuring final software quality and delivery
  • Making sure the product team is up-to-date with the development progress and status
  • Collaborating with the other Paradox departments
  • Guiding the development team through the development process
  • Being the main point of contact on the publishing side for the development team
  • Nurturing a healthy relationship with the development team


  • At least 3 years of experience in relevant position within game development
  • Strong interest and experience in playing video games, preferably in one of our genres: Strategy (e.g. Stellaris, Age of Wonders), RPG (Bloodlines 2) and Management (Cities: Skylines, Prison Architect)
  • Fluent in English, both written and spoken

On a personal level, you are passionate about moving the projects forward by both proactively solving problems and being able to think on the fly. You are a great communicator both verbally and in writing. You have an ability to explain complex problems in digestible form. You constantly seek out other people and departments for collaboration and alignment.

Some of our benefits include:Teamtailor.Benefits4.PNG

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be  a great addition to our team.

Or, know someone who would be a perfect fit? Let them know!

Stockholm, Sweden

Magnus Ladulåsgatan 4
118 66 Stockholm Directions View page

Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!

  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:






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