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Are you an experienced leader of tech development, used to working with complex systems and collaborating with different stakeholders all depending on you and your team for their success?  

Paradox Interactive, leading global publisher and developer of games for PC, have been building Grand Strategy Games for more than 15 years. Our tech, game engine & tools have been an essential force multiplier in constantly lifting our games to the next level, culminating in the recent release of Crusader Kings III. We are now looking for someone to take up the challenge of, together with our talented team, taking our games to the next level.

About the role

The Director of Grand Strategy (GSG) Tech is overall responsible for the production lifecycle and the continuous integration of our in-house game engine, named Clausewitz, as well as tools and other tech that is used to deliver our genre leading Grand Strategy Games. The successful candidate will play an important role in taking our games to the next level by working closely with project teams and driving changes to keep up with trends from the industry as a whole, by supporting all our Studios in the GSG segment. 

The Director of Grand Strategy Tech is accountable for the technical delivery and stability of the Clausewitz game engine, and associated Tools and Build/Automation systems. They are also responsible for the overall direction and deliveries of the team, as well as budgeting resources, policies, business operations, staffing/recruitment and motivation of the same. 


As Director of Grand Strategy Tech you will be responsible for;

  • Developing and delivering the overall strategy for GSG Tech - Working closely with the studios to support the team’s vision of “building better games more efficiently.”
  • Leading, developing and coaching the GSG Tech Team and acting as the direct manager for the tech leads and managers within the team.
  • Ensuring our in-house tech remains competitive by continuously evaluating trends, technology, and tools within the industry for inclusion in our upcoming projects.
  • Identify and assess risks with GSG Tech products and services and propose mitigation strategies around those risks.
  • Building and maintaining a roadmap for GSG Tech and ensuring that the team is able to deliver on agreed timelines and provide ongoing support in a timely manner.
  • Ensuring a high level of quality, stability, and reliability from our in-house engine, tools and services.
  • General management of the GSG Tech Team, including overall responsibility for recruitment, on-boarding, personnel and forecasting duties.
  • Maintain positive working relationships with, and promote collaboration with, both the game teams and other technology teams within Paradox.
  • Facilitate and encourage the sharing of technology within the game studios and act as a positive and approachable role model as a technical leader.


  • 5+ years in building shared tech for complex software projects, such as game engines
  • 5+ years proven management ability in the technical field
  • Documented experience as product owner for technical system
  • Experience in developing systems with complex hardware dependencies
  • Experience of running a business responsibility & collaborating with key stakeholders
  • High proficiency in spoken and written English
  • Experience in either C++ programming or managing C++ programmers
  • Degree in Computer Engineering/Computer Science or equivalent experience

On a personal level, we believe that you are passionate about tech & games, thrive in a leadership position and also have a certain level of diplomatic skills.

Practical information

Location: Stockholm
Reports To: COO


Some of our benefits include:Teamtailor.Benefits4.PNG

If you think that this description matches you, we highly encourage you to apply as soon as possible as we will interview candidates continuously. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

At Paradox Interactive we celebrate difference and care deeply about diversity and inclusion. We therefore encourage you, no matter who you are, to apply for this job if you think you’d be  a great addition to our team.

Or, know someone who would be a perfect fit? Let them know!

Stockholm, Sweden

Magnus Ladulåsgatan 4
118 66 Stockholm Directions View page

Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!

  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:






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