3D Character Artist

Are you a bold 3D Artist with strong sculpting and modeling skills? Do you want to develop memorable game characters and creatures that make a real impact on players? Hesitate no longer and apply!
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Triumph Studios is looking for an 3D Character Artist to bolster its creative team. With our team of artists and creative leads, you’ll develop stand-out characters and creatures. You’ll create 3D characters matching the artistic vision and gameplay of our games. 


  • Make our character concepts come alive in a 3D vibrant gameworld.
  • Create characters for our games, collaborating closely with the art team, but also with game designers and creative leads.
  • Craft detailed and readable characters, in different sizes. Their bodies, clothing and equipment. 
  • Responsible for creating assets from start to finish. This means sculpting, retopologizing, UVing, baking, texturing, weight painting and exporting.


  • 3+ years experience creating 3D Art Character Art at a commercial level.
  • Mastery of 3D art fundamentals: Anatomy, Composition, Lighting, Material Expression, etc.  
  • You have a broad range of interests you can tap into: cultures from around the world, sci-fi, fantasy, symbolism.
  • Strong creative process: prototyping, detailing, and iterations.  Be able to fill in the blanks.  
  • Expert in Zbrush. Proficient in Maya or similar package.
  • Ability to work within technical constraints. 
  • Ability to adapt to, follow and help develop a variety of artistic styles.
  • Ability to translate concepts into great looking characters and creatures.
  • Ability to estimate your tasks and collaborate with technical and non-technical colleagues. 
  • Articulate in contextualizing decisions, communicating ideas and giving and receiving feedback.
  • Comfortable using English in spoken and written form.
  • A portfolio that shows your capabilities and process. 

Nice to have

  • Substance Painter experience.   
  • Basic understanding of particle creation.
  • A passion for the strategy game genre.

We offer

  • Competitive reward package with benefits, including yearly bonus based on Paradox Group and studio performance, pension plan, commute expense reimbursement.
  • Game access to the Paradox Library.
  • Good work-life balance.
  • A creative, friendly work environment.
  •  Become part of a focused and agile company with the benefits of large parent organization: knowledge and resource sharing, international company get-togethers.

Sounds good? Great! We encourage you to apply as soon as possible. In your application, please show us why your previous experiences and skills would work for this role and why you are interested in working at Triumph. Please write your application in English. Since we strive for a diverse and inclusive workplace, we highly encourage anyone, no matter who you are, to apply for this job if you think that you'd be a great addition to our team.

Or, know someone who would be a perfect fit? Let them know!

Delft, Netherlands

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Working at Paradox

So what’s in it for you? We keep it simple and have divided this into four areas: work, social, development, and compensation. This is a brief summary of our perks and what it means to work at Paradox. If you want to know more - get in touch!

  • Work

    Small teams and accessible managers means that your contributions are important to us

    You are close to the final product, our community and our fans - we encourage you to interact with our community and players directly through social media, our forum, and via streams

    Work/Life balance is important to us so our plans do not rely on crunch (this does not mean we never work overtime but overtime is relatively uncommon)

  • Social

    Company-wide Social Hour every Friday with snacks & beverages

    Yearly company parties

    Ping-Pong table/Pool Table, Warhammer table, and lots and lots of board games

    Spoiler-free break room environment for at least a week after major movie/show launch

  • Development

    Leadership courses available for all employees

    We continuously send employees to conferences and development opportunities such as GDC and GamesCom

    Lunch n´ Learn sessions held by employees: topics range from everything between “Doing business in China” to “Surviving the zombie apocalypse”

  • Compensation

    Competitive monthly salary and salary revision once per year

    Participation in our company wide profit share program

    5+1 weeks of paid vacation per year

    For international hires, we will provide relocation assistance (Visa application, Initial Home Finding, Settling in Service, and your flight)

Our Culture

In November 2016, we gathered the entire company for a four day conference in Malta. The focus of the conference was to discuss company direction, discuss our internal goals, and also put into words the company culture we are so keen to keep as we continue to grow. Together, we decided that the following cultural pillars are what makes up the foundation of Paradox:






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