Marketing

Adam
Acting Head of Marketing Creative
Alan Mahmodian
Legacy Sales Manager

Albert Banda
Partner Account Manager

Anders Carlsson
Marketing Producer
Annie Alström
Marketing Automation Specialist
Axel Ullberger

Björn Blomberg
Community Manager

Christian Arvidsson
Forum and Support Manager

Cissi Ramsby
Event Production Manager

Dale Emasiri
Community Specialist - New Games Team
Daniel Hjelmtorp
Partner Account Manager
Davide Ghelli
Community Developer

David Zardini
User experience designer

Debbie Lane
Customer Support Specialist

Elena Medvedeva
Product Marketing Manager, Mobile

Filip Sirc
Segment Marketing Manager
Freddy Tu
Brand Manager
Hampus Erlandsson
Performance Marketing Manager

Henrik Bonnichsen
Performance Marketing Manager
Jackson Downing
Trade Marketing Manager

Jakob Jorstedt
Senior Product Marketing Manager

James Gardiner
Partner Account Manager

Jesse Hennning
PR & Event Manager

Jimmy Tisell
Manager, Community Relations

John Ahlbäck
Marketing Creative Producer

Jonathan Whitley
Influencer Relations Manager

Julija Laskovska
User Acquisition Manager Mobile

Kimberly Trapnell
Performance Marketing Manager
Krzysztof Biernat
Community Manager
Linn Yngvesson
Performance Marketing Manager

Loïc Fontaine
Head of Communications

Luca Kling
Product Marketing Manager

Luciana Oliveira
UA/Community Team Lead

Maciej Kozlowski
Community Developer
Madeleine Jonsson
Live Content Producer

Marine Mazel
Product Marketing Manager

Matias Civit
Marketing Creative Director

Mats Wall
Digital Commerce Manager

Max Collin
Marketing Content Producer
Moushumi Angre
Marketing Creative Producer

Oskar Petrén
Marketing Content Producer

Paula Thelin
Event Manager
Rachel Oratis
Marketing Creative Director

Rodrigue Delrue
Associate Product Marketing Manager

Simon Zickbauer
Junior Marketing Producer

Veronica Gunlycke
Event Production Manager
Yali Murillo
Junior Creative Marketing Producer
Corporate Services

Angelica Halme
Financial Assistant

Caroline Lagerqvist-Merzan
HR Business Partner

Charlotta Nilsson
COO
David Östlund
IT Support Technician

Denis Ilecic
Legal Counsel

Emma Helgesson
Legal Counsel

Fredrik Eklund
Head of Legal

Fredrik Sederholm
Financial Controller

Fredrik Wester
Kim Danell
Business Controller

Malin Hjortenmark
Facility Manager

Marcus Bose Holmqvist
IT Support Technician

Mathias Dahlberg
IT System Engineer

Richard Lindkvist
IT Support Team lead / Service Technician

Sofia Mårtensson
Financial Accountant

Ulrika Strandmark
HR Business Partner
Paradox Arctic

Abraham Gomez
Junior 3D Artist

Anna Windseth
Experienced 2D Artist

Daniel Bengtsson
Programmer

Daniel Teige
QA Tester

Emil Lindberg
Experienced Programmer

Emma Jonsson
Midlevel 2D Artist

Erik Hedvall
Programmer

Frida Eriksson
Art Director

Hanna Johansson
Animator

Johan M.
Tech Lead

Joshua Evans
Game Designer

Kajsa Olofsson
User Experience Designer

Karl Emdin
Senior Programmer/Designer

Linus Dilén
Game Designer

Marine Baghramyan
Programmer

Mikhail Gofman
Experienced UX Designer

Olga Shcherbak
Producer

Olle Sundin
Junior Programmer

Petter Nallo
Game Director

Xuanming Zhou
Lead Game Designer
Technology & Development

Alexander Altanis
Backend Developer
Anabel Silva Rojas
Data Manager

Anders Törlind
Programming Manager

Christofer Stegmayr
Product Owner & Senior Engine Architect

Ciaran Kelly
Programming Manager

Daan Broekhof
Senior Developer
Daniel Karlsson
Experienced Developer

Ellen Andersson
Fullstack Developer

Erik Boman-Börjesson
Developer Relations Specialist

Ida Hedberg

Jakob Skwarski
Senior Developer

Jakov Denona
Build Engineer

Johanna Vaher
Experienced Technical Writer

John Wordsworth
Chief Architect

Maciej Czerwonka
Programmer

Mai-Khanh Le
Developer

Matthew Price
Developer

Matt Hines
Developer

Oleg Lindvin
Developer

Philip Adams
Senior Automation Programmer

Roman Fadeev
Game Programming Specialist

Sarah Lager
IT Project Manager

William Goh
Experienced Developer
Zsolt Suto
Developer Relations Specialist
Product Management
Verification & Quality Assurance

Albin Wallin
Quality Assurance Tester

Andreas Renström
Verification Manager

Byron Aytoun
Embedded QA Tester

Carsten 't Mannetje
Senior QA tester

Daniel Moore
QA Tester

Daniel Olsson
QA Tester

Erik Elgerot
Experienced QA Tester

Felix Gladitz
QA Director

Filippa Gannholm
QA Team Lead / QA Outsourcing Coordinator

Jaan Lohikoski Håkansson
Embedded QA Tester

Jakub Potapczyk
QA Manager

Jesper Norberg
QA Tester

Joseph Gardener
Stellaris QA Lead

Karl Cederslätt
QA Director

Markus Veit
QA Tester

Nick Meredith
QA Project Coordinator

Paul Depre
QA Manager

Riad Deneche
QA Lead

Sebastian Borg
QA

Struan McCallum
QA Project Coordinator

Tegan Harris
QA Manager

Viktor Dahlberg
Experienced QA Tester
Games Programming

Alexander Ivannikov
Programmer

Anton Södergren
Programmer

Anton Sorokin
Programmer

Aurelien Delay
Björn Persson Mattsson
Programmer

Can Isin
Experienced Programmer
Davey van den Berg
Graphics Specialist (Engine Programmer)
Eddie Willman
eddie.willman@paradoxinteractive.com

Elisabeth Gangenes
Programmer

Emil Djupfeldt
Experienced Programmer

Evan Wu
Experienced Programmer

Guilherme Recchi Cardozo
Programmer

Gustav Palmqvist
Programmer

Gwenael Tranvouez
Senior Programmer

Igor Aleksandrowicz
Programmer

Ilya Nikitin
Gameplay Programmer

Jimmy Selling
Technical Director

Johan Jons
Programmer

Johan Lerström
Programmer

Johan Yngman
Tools Programmer

Leif Dellmar
GSG Technical Director

Lorenzo Berni
Experienced Programmer

Luca Benci
Programmer

Lysann Schlegel
Senior Programmer

Marcus Beausang
Senior Programmer

Mathieu Ropert
Experienced Programmer

Matthew Clohessy
Programmer
Oleg Istomin
Programmer

Oscar Andersson
Programmer

Per Hasselström
Build Engineer

Tomasz Kowalczyk
Senior Programmer

Ulrika Uddeborg
Programmer

Zack Holmgren
Experienced Programmer
Art

Alessandro Bragalini
Concept Artist
Anton Leirnes
3D Artist

Artur Augusto
3D Artist

Bijoy Thomas
Art Manager

Carlos Lundhall
3D-Artist

Céline Jensen
2D Artist

David Karlstrand
3D Environment Artist

Ecbel Oueslati
Concept Designer / 2D Artist
Elias Wickmark
Technical Artist

Erik Forsström
Junior VFX Artist

Fabian Soon
Animator

Frenne Hirani
2D Artist

Jeremie Tauziede
2D/UI Artist

Jerry Ronnegren
Technical Artist

Joacim Carlberg
3D Artist
Johan Mets
2D Artist

Jonas Jakobsson
Senior 2D-Artist

Kenneth Lim
2D Art Lead

Malin Jonsson
Junior 2D Artist

Marie Sommerdahl
Junior 2D Artist

Mattias Larsson
Junior 2D Artist

Max Elmberg Sjöholm
Art Director
Mikael Forsman
3D Artist

Nils Wadensten
Senior Artist

Pasha Guba
Character Artist

Paul Le Quéré

Pavel Golovii
Concept Artist

Petter Lundh
Lead 2D Artist

Tim Wiberg
3D Artist
Production

Adrian Irimiea
Head of Product Launch

Anna Sukhoruchenko
Producer

Aziz Faghihinejad
Junior Project Lead

David Karlsson-Lille
Game Platform Specialist

Fang Chen
Release Manager

Jamie Wood
Project Lead

Lars Minkkinen
Compliance Designer

Loke Norman
Producer
Martin Tosta
Producer

Mats Holm
Producer

Mattias Lilja
EVP Studios

Michael Radnitz
Senior Producer, Localization

Mikael Palmér
Experienced Product Manager

Milica Maricic
Producer

Nils Hallberg
Experienced Producer

Rebecca Gelson
Release Coordinator
Sebastian Schlyter
Release Manager

Wendy Young
Project Lead
Design

Alexander Oltner
Game Designer

Aron Nisbel
UX Designer
Bradley Faithfull Wright
Game Designer

Claudia Baldassi
Content Designer
Daniel Tolman
Content Designer

Doyle Daigle
Experienced UX Designer

Drikus Kuiper
Content Design Lead

Emil Tisander
QA Tester

Gemma Thomson
Content Design Lead

Hadrien Buytaers
Junior Content Designer

Hedvig Skagh
Design Manager

Henrik Fåhraeus
Game Director

Henrik Hansson
Game Designer

Henrik Hansson
User Experience Designer

Henrik Lohmander
Content Design Lead

Joachim Holmsen
Experienced Content Designer

Joel Hansson
Technical Scripter

Jonas Wickerström
User Experience Designer

Kristina Kukyte
Design Director

Lennart Jönsson
UX Designer

Linnéa Thimrén
Content Designer

Manuel Molina Grande
Content Designer

Martin Anward
Game Director

Michael Kundak-Cowall
Junior Content Designer

Mikael Andersson
Game Director

Niklas Lehmkuhl
Game Designer

Niklas Strid
Senior Scripter & Usermod Coordinator

Peter Johannesson
UX Designer

Peter Nicholson
Game Director
Pierre du Plessis
Content Designer
Robert Dotson
Game Designer

Sofia Uhr
UX Designer

Stephen Muray
Stellaris Game Director

Thomas Årnfelt
Content Designer
Audio
Paradox Thalassic
Business Development
Analytics
Triumph Studios
Ajay Ramautar
Programmer

Allert van der Leij
Principal 3D Artist

Arnout Sas
Technical Producer
Arno van Wingerden
Technical Director

Bas Staffhorst
Game Designer
Daniël Konings
Programmer

Davey Grotendorst
Quality Assurance Specialist
Djurre van Dijk
Producer

Frederick Milders
Producer

Jakob Matthes
Game Designer

Jamie Visser
Gameplay Programmer

Jordi Engel
Quality Assurance

Joren Bolhuis
UI Programmer

Lennart Sas
Managing Director, co-founder

Luis Ferreira
Game Designer
Michelle Kusters
Michel Paulissen
Programmer

Michiel Wouters
3D Animator/Artist
Nick Windig
Programmer

Oliver Titley
Concept Artist

Rich Burgess
Art Director

Rick van Miltenburg
Tech Programmer

Robin de Jong
Character/3D Artist

Ronald van Dijk
Studio Operations Manager

Sara Obert
3D Environment Artist

Thomas Schuiten
Game Designer
Thom de Moor
Programmer
Tom Bird
Senior Gameplay Programmer and Designer
Tectonic Studio
Harebrained Schemes Studios
User Research
Paradox Tinto
GSG Tech
Studio Black
Studio Red
Other employees
Bahar Dzhemil Shefket

Dan Lind
Game Director
Dennis Stockhaus
Douglas Holfve

Erika Holmström
Talent Acquisition Partner
Flovin Michaelsen

Karim Muammar
Chief Editor
Marcus Hallberg
Niels Uiterwijk

Nikola Stokic
Pernilla Sparrhult

Sean Greaney
VP of Darkness
Thomas Cronholm

Thomas Ekholm
Head of IT

Timor Khanagov
Tobias Nilsson

Tomas Arfert
User Experience Designer
Verónica Pazos
Yurii Musiichuk
About Paradox Interactive
Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.
Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month.
Founded in
1999
Coworkers
600+