I moved from the UK to Stockholm for the opportunity to work with Paradox Interactive and have had a great time since moving here in 2014. After starting as a Programmer, I became PDS Engine Team Lead. Now, as Technical Director, my goal is to guide the technology that the studio uses and build highly motivated teams of programmers so that we can continue to build bigger and better games in the future.

Some of my colleagues

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  • Abraham Gomez
  • Adam Skarin
  • Adel Mubarakshin
  • Adrian Irimiea
  • Albert Banda
  • Albin Wallin
  • Alecio Calixto
  • Ales Bolka
  • Alessandro Bragalini
  • Alexander Altanis

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