Release Manager
What is the best part of game development, if not the actual release of the game to our players? Do you take pride in your project coordination skills, and your contributions to improving our ways of working? If you are ready for the freedom, trust, and ownership that our Product Launch team offers, weʼd love for you to join us in releasing new content to all our players.

Your Mission
You will be owning the release process for the projects you will be working on. You will be working with first-party partners (Valve, Microsoft, Sony, etc) and internal stakeholders to deliver content (builds and store metadata) to third-party platforms (Steam, Xbox, PlayStation, etc). This includes full game releases, updates, and additional content offers on all available stores. You will be coordinating communication and key dates between the development and publishing departments in order to achieve certification from our partners. Also, you take an active part in managing and resolving risks related to releases.
You will be part of a team, made up of three fellow Release Managers and additional specialists that will help with your onboarding and training. Our aspiration is for you to autonomously run the projects assigned to you, and keep a regular channel of communication with your fellow team members for any support required on your journey.
The Skills we are searching for
- 2+ years experience of project management in the IT industry
- Fluency in English both written and spoken
On a personal level, you are a strong communicator and able to deal with a multitude of stakeholders on different levels. You pride yourself in staying on top of things and you have a strong sense of structure and coordination. You have a knack for solving problems on the fly and putting out fires while also being able to identify ways of making releases more streamlined and structured long term.
Practical information
Scope: Full time
Location: Stockholm, Sweden
Reports to: Head of Product Launch
Remote status: Office based, with weekly optional “Work from Home” days.
We do not offer any relocation assistance for this position.
Some of our benefits include:

At Paradox you will be part of a result driven, high trust and player centric culture. Our games and players take center stage and our first priority is always to add player value. If you are someone who thrives from the opportunities that this culture brings and knows how to navigate the challenges that also come with it we highly encourage you to apply for this job and join our team.
- Department
- Product Launch & Publishing Production
- Role
- Release Manager
- Locations
- Stockholm, Sweden

Stockholm, Sweden
Working at Paradox
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Continuous personal development
To make and sell fantastic games we focus on continuous professional development of our employees. Education, career development and impact on decision-making are part and parcel of this endeavor.
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Freedom & Responsibility
Your contribution will count and you’ll see direct results of your input in our final products. We provide you with freedom in how to tackle ambitious goals and we strive to work in small autonomous teams where you have an impact on the decisions taken. However, we also expect every employee to be responsible for their work and the decisions they make.
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Explore, bond and be well
Our culture centers around the games we make and the bonds we form between the people who make and play them. In our experience, a healthy dose of nerdiness is often central in this, no matter what form it takes.
We encourage employees and teams to explore their nerdiness and connect with one another within and (if they wish) outside the company - be it in our strong board game and TTRPG community, over painting miniatures, in book circles, over karaoke, at our social gatherings and of course over video games. How far down the rabbit hole you go is up to you, nothing is mandatory.
We strive for a good work-life balance for all employees and prioritize their personal well-being.
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Masters of our fate
We have stable long-term owners with skin in the game, decision making close to the games and the players and are stably self-financed, without debt. That gives us full ownership and control of our development. Our success or failure is up to us.
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Compensation
We offer competitive monthly salary and salary revision once per year with participation in our company wide profit share program.
You will be given 5+1 weeks of paid vacation per year. Depending on the position, we provide relocation assistance for International hires (Visa application, Initial Home Finding, Settling in Service, and your flight).We offer flexible work hours, an open office environment and we encourage sharing and learning from each other.
It goes without saying that you get full access to our Steam catalog and the chance the play games that are still in development.
Our Culture
Paradox’s workplace culture has been shaped by our players, our knowledge of what they want and expect from us, and the lessons we’ve learned in over two decades of operation.
In our work, we place great emphasis on the value we create for our players, the trust we place in one another, our goal of making each other better, and on proactively solving the tasks and problems we face within an industry and a company that keep on changing.
We focus less on job titles and more on the ideas, skills and attitude that every member of our small, autonomous teams brings to the table.
About Paradox Interactive
Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.
Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month.
Release Manager
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