Sound Designer
How to keep Audio fresh after 1,000+ hours of playtime? At Paradox Audio, that’s the main driver that influences every decision we make. We believe our players deserve to get an engaging, dynamic soundscape that will provide the best audio feedback while continuously evolving with each story they decide to play out in any of our titles.
Your mission
You will be tasked with forging that soundscape through producing, implementing, and mixing sound effects, music, and dialogue. You’ll be collaborating with Audio Directors as well as fellow sound designers, composers, content designers, game designers, artists, programmers, etc., for a variety of projects across all of Paradox Development Studios.
You are a specialist in your field and own your work, so we trust you to funnel all the wisdom and skill that you’ve developed through your previous game audio seasons and help us achieve greatness.
This means: being responsible for the sound creation from beginning to end, working with audio libraries, recording equipment, or any new approach you might bring with you. We encourage curiosity, embracing change, and learning from mistakes. We serve our development and marketing teams and engage in several other audio initiatives across the organization. We strive to make others better and get shit done. Our team structure offers you an opportunity to influence high-level decisions and push yourself to learn skills you lack.
The skills we’re searching for...
Experience working as a sound designer in the games industry.
Knowledgeable in sound design and implementation and the stages game audio goes through from start to finish.
Experience with authoring and mixing in surround formats.
Experience with Wwise and FMOD.
Experience scripting game audio into a project.
Strong organizational skills, documentation, and verbal communication skills.
Experience working with cross-discipline teams
We would love to hear if you share our passion for Game Audio, and are looking for an opportunity to challenge yourself further. A great sound designer needs focus and sharp critical listening skills, while also being independent in problem-solving, and highly adaptable. However, it takes a team to prevail, and in roundtable discussions, we thrive. Everyone’s ideas are equally valued, and we're looking forward to hearing your thoughts on what we can do better and how!
Practical information
Scope: Full-time, permanent
Reports to: Head of Audio
Location: Stockholm, Södermalm
Some of our benefits include:

At Paradox you will be part of a result driven, high trust and player centric culture. Our games and players take center stage and our first priority is always to add player value. If you are someone who thrives from the opportunities that this culture brings and knows how to navigate the challenges that also come with it we highly encourage you to apply for this job and join our team.
- Department
- Audio
- Locations
- Stockholm, Sweden

Stockholm, Sweden
Working at Paradox
-
Continuous personal development
To make and sell fantastic games we focus on continuous professional development of our employees. Education, career development and impact on decision-making are part and parcel of this endeavor.
-
Freedom & Responsibility
Your contribution will count and you’ll see direct results of your input in our final products. We provide you with freedom in how to tackle ambitious goals and we strive to work in small autonomous teams where you have an impact on the decisions taken. However, we also expect every employee to be responsible for their work and the decisions they make.
-
Explore, bond and be well
Our culture centers around the games we make and the bonds we form between the people who make and play them. In our experience, a healthy dose of nerdiness is often central in this, no matter what form it takes.
We encourage employees and teams to explore their nerdiness and connect with one another within and (if they wish) outside the company - be it in our strong board game and TTRPG community, over painting miniatures, in book circles, over karaoke, at our social gatherings and of course over video games. How far down the rabbit hole you go is up to you, nothing is mandatory.
We strive for a good work-life balance for all employees and prioritize their personal well-being.
-
Masters of our fate
We have stable long-term owners with skin in the game, decision making close to the games and the players and are stably self-financed, without debt. That gives us full ownership and control of our development. Our success or failure is up to us.
-
Compensation
We offer competitive monthly salary and salary revision once per year with participation in our company wide profit share program.
You will be given 5+1 weeks of paid vacation per year. Depending on the position, we provide relocation assistance for International hires (Visa application, Initial Home Finding, Settling in Service, and your flight).We offer flexible work hours, an open office environment and we encourage sharing and learning from each other.
It goes without saying that you get full access to our Steam catalog and the chance the play games that are still in development.
Our Culture
Paradox’s workplace culture has been shaped by our players, our knowledge of what they want and expect from us, and the lessons we’ve learned in over two decades of operation.
In our work, we place great emphasis on the value we create for our players, the trust we place in one another, our goal of making each other better, and on proactively solving the tasks and problems we face within an industry and a company that keep on changing.
We focus less on job titles and more on the ideas, skills and attitude that every member of our small, autonomous teams brings to the table.
About Paradox Interactive
Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.
Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month.
Sound Designer
Loading application form