Localization Producer
Paradox is expanding its localization team! Join us if you want to apply your localization production skills to a diverse portfolio of our games and a wide variety of assets, allowing you to expand your skill set and tackle exciting, dynamic challenges every day.
Your Mission
As a Localization Producer, you will collaborate with our internal and external studios, marketing teams, and localization partners. You will establish and drive collaborations and processes between them, ensuring they deliver on time, to quality, and cost-effectively. You will work directly with various localization pipelines, ensuring seamless collaboration between internal teams and localization partners while providing process transparency and cost predictability.
To be successful in this role, you will build strong partnerships with our teams and vendors, working closely with internal game development teams and partner studios to support their localization efforts and suggest pipeline improvements. You will leverage your experience in tracking multiple projects and resolving any potential blockers.
In addition to game localization, you will oversee the localization of marketing assets, supporting materials, and storefronts, collaborating closely with Product Marketing Managers and Release Managers.
The Skills we are searching for
- 2+ years of experience in a relevant localization position
- Experience working with external partners for localization and LQA
- Knowledge of TMS and CAT tools (Crowdin is a big plus)
- General understanding of game development practices
- Strong problem solving skills
- Capable of multi-tasking and managing multiple projects simultaneously
- Fluency in English both written and spoken
Success in this role will require a strong sense of organization and coordination, as well as a passion for working closely with people from the studios to showcase our games in the best light possible. You'll need to stay detail-oriented and committed to building strong relationships while ensuring localization processes run efficiently and seamlessly.
Practical information
Scope: Full time
Location: Stockholm, Sweden
Reports to: Head of Product Launch
Remote status: Office based, with weekly optional “Work from Home” days.
We will only recruit locally for this role.
- Department
- Product Launch & Publishing Production
- Role
- Localization Producer
- Locations
- Stockholm, Sweden
Our Culture
At Paradox, we place great emphasis on the value we create for our players, the trust we place in one another and our goal of making games that our players love to play forever.
We try to proactively solve the challenges of a rapidly changing industry, while always keeping in mind the longevity of our games and long-term perspective of our business strategy.
We focus less on job titles and more on the ideas, skills and attitude that every member of our small, autonomous teams brings to the table. We believe that helps us make each other better, and help realize our goals.
To get a fuller picture of how it’s like to work at Paradox, we invite you to watch the below video.
Stockholm, Sweden
About Paradox Interactive
Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.
Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month.
Localization Producer
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