Build Engineer
Paradox is looking for a dedicated and passionate Build Engineer to join our tech team in Stockholm. Read on to learn how you can be part of a fun and talented team!
About the role
As a Build Engineer you will be critical in ensuring that our development teams can work efficiently with quick access to feedback and information, collaborating with many parts of the organization. Together with your team, you will also support bringing our in-house titles to hundreds of thousands of gamers in a fun and engaging work environment that is always looking to build and improve.
Responsibilities include the administration of source control and continuous integration servers. Management of services and processes for deployment of internal builds and public game releases. Development of systems that provide timely feedback and analytics to developers and service users as well as the investigation and promotion of new technologies and better testing procedures.
Required Qualifications
Experience of Linux / macOS server administration.
Experience managing continuous integration systems such as Gitlab CI or Jenkins.
Experience managing version control systems such as Git and Subversion.
Good verbal and written communication skills.
Service minded approach with a passion for providing and improving critical development services.
Experience in the following will be considered a plus
Experience with Bash scripting or Python.
Experience of working with and maintaining provisioning systems such as Terraform.
Experience of working with configuration management systems such as Ansible or Chef.
Experience building and configuring networks and server installation or maintenance.
The right candidate is passionate about our games and believes that developer efficiency is key to making great experiences. As a key member of the PDS Tech team many developers will rely on your expertise and the services you maintain so you should be both service minded and confident in accepting responsibility. At Paradox, we pride ourselves in providing opportunities to develop and learn new skills so we are looking for candidates who are interested in expanding their talents and working with new technologies.
Practical Information
Scope: Full-time and permanent
Location: Stockholm
Reports To: PDS Tech Lead
We will only recruit locally for this position
If you think that this description matches your background, we highly encourage you to apply as soon as possible as we will interview candidates continuously for this position. In your application, please show us why your previous experiences and skills would work for this role and why you are interested in working at Paradox. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.
Since we strive for a more even gender distribution we highly encourage women to apply to this role.
- Department
- Central Tech & IT
- Role
- Build & Automation
- Locations
- Stockholm, Sweden
Our Culture
At Paradox, we place great emphasis on the value we create for our players, the trust we place in one another and our goal of making games that our players love to play forever.
We try to proactively solve the challenges of a rapidly changing industry, while always keeping in mind the longevity of our games and long-term perspective of our business strategy.
We focus less on job titles and more on the ideas, skills and attitude that every member of our small, autonomous teams brings to the table. We believe that helps us make each other better, and help realize our goals.
To get a fuller picture of how it’s like to work at Paradox, we invite you to watch the below video.
Stockholm, Sweden
About Paradox Interactive
Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.
Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month.
Build Engineer
Paradox is looking for a dedicated and passionate Build Engineer to join our tech team in Stockholm. Read on to learn how you can be part of a fun and talented team!
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