Technical Animator (Contractor) - Unannounced Game
Paradox Development Studio makes world-leading grand strategy games that our fans spend hundreds of hours in, and our art teams make sure we do it in style! We are now looking for a Rigger / Technical Animator for an upcoming, unannounced game!
The mission
As a Rigger / Technical Animator, you will work closely with the animation, art, and engine teams to create high-quality rigs for characters and creatures. You will play a key role in building rigs that are both technically robust and artistically satisfying, ensuring our animations meet the project’s vision and standards. Your work will support the integration of animations into our in-house engine, as well as troubleshooting any technical challenges that arise.
The position is a 10 month contract starting early 2025, and you will join a team of various disciplines shaping the new Grand Strategy game for Paradox.
Key responsibilities
Create and skin high-quality character and creature rigs in Maya using Advanced Skeleton.
Work with an already robust established pipeline.
Work closely with 3D Artists and Animators to ensure rigs meet artistic and technical requirements.
Support animation integration into Paradox proprietary engine and troubleshoot any issues.
The Skills we’re searching for ..
Portfolio demonstrating advanced rigging and skinning skills, with a focus on video game assets.
Familiarity with integrating rigs and animations into game engines like Unity, Unreal, or proprietary systems.
Experience working in game engines.
Proficiency in Maya and Advanced Skeleton.
Hands-on experience in video game rigging, including understanding of technical limitations.
Excellent communication skills and ability to collaborate across disciplines.
Practical information
Scope: Full-time, Fixed-term (40 hrs/week, 10 months)
Reports to: Art Manager
Location: Stockholm, Sweden or Remote
Time zone: For remote candidates, please note that availability during 08:00 – 17:00 CEST is required to ensure effective collaboration with the team.
- Department
- Art
- Role
- Animator
- Locations
- Stockholm, Sweden
Our Culture
At Paradox, we place great emphasis on the value we create for our players, the trust we place in one another and our goal of making games that our players love to play forever.
We try to proactively solve the challenges of a rapidly changing industry, while always keeping in mind the longevity of our games and long-term perspective of our business strategy.
We focus less on job titles and more on the ideas, skills and attitude that every member of our small, autonomous teams brings to the table. We believe that helps us make each other better, and help realize our goals.
To get a fuller picture of how it’s like to work at Paradox, we invite you to watch the below video.
Stockholm, Sweden
About Paradox Interactive
Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.
Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month.
Technical Animator (Contractor) - Unannounced Game
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