Game Programmer
We're looking for a talented Game Programmer to join our team and work on exciting projects. As a Game Programmer, you will be an essential part of a team that solves challenging problems and develops features and systems that shape our games. You will have a high level of ownership over your work and will need to manage this efficiently.
You will work in a cross-discipline team that collaborates closely to craft the best possible player experiences. You should be good at cooperating with people and passionate about building great games!
If you are willing to learn and constantly push yourself to improve, don't hesitate and send us your application!
What Will You Be Doing?
Build and maintain well-engineered C++ code with high levels of stability and performance.
Design and implement features in different aspects of the game such as gameplay systems, AI, networking, graphics, user interface, scripting and optimization.
Solve interesting problems, ranging from designing and building new systems from scratch to optimizing features to be both performant and scriptable.
Collaborate daily with other programmers, designers and artists.
Continue to level-up as a programmer by sharing knowledge with your team and being open to learning from them.
Who Are We Looking For?
2+ years of C++ game programming.
Good debugging skills.
A sense of independence and an ability to take long-term ownership of your features and ability to estimate your tasks and collaborate with technical and non-technical colleagues.
Comfortable communicating with English, both written and spoken.
The ideal candidate has an interest in creating user-focused systems and is driven to iterate. As a person, you are positive, dedicated, responsible, and love a challenge. An interest in our games will be considered a plus.
Practical information
Scope: Full time and permanent
Reports to: Studio Manager/Programming Manager
Location: Stockholm
![30 days paid vacation (1).jpg](https://images.teamtailor-cdn.com/images/s3/teamtailor-production/gallery_picture-v6/image_uploads/6240c8a6-5c83-4786-952d-f27fe7d31035/original.jpeg)
- Department
- Games Programming
- Role
- Game Programmer
- Locations
- Stockholm, Sweden
Our Culture
At Paradox, we place great emphasis on the value we create for our players, the trust we place in one another and our goal of making games that our players love to play forever.
We try to proactively solve the challenges of a rapidly changing industry, while always keeping in mind the longevity of our games and long-term perspective of our business strategy.
We focus less on job titles and more on the ideas, skills and attitude that every member of our small, autonomous teams brings to the table. We believe that helps us make each other better, and help realize our goals.
To get a fuller picture of how it’s like to work at Paradox, we invite you to watch the below video.
![](https://images.teamtailor-cdn.com/images/s3/teamtailor-production/landscape_16_9-v3/image_uploads/a9c42338-75dc-4044-a10b-f58867587b71/original.jpeg)
Stockholm, Sweden
About Paradox Interactive
Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.
Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month.
Game Programmer
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