C++ Engine Programmer
Triumph Studios is looking for a C++ Engine Programmer who will enhance and maintain our proprietary Creator engine, which powers the Age of Wonders® and Overlord® series.
Triumph Studios is looking for a C++ Engine Programmer. As a C++ Engine Programmer at Triumph Studios, you will be instrumental in enhancing and maintaining our proprietary Creator engine, which powers the Age of Wonders® and Overlord® series. Your expertise will ensure that our engine remains at the forefront of technology, enabling the development of immersive and high-performance gaming experiences.
Triumph Studios, based in Delft, Netherlands, is renowned for developing captivating strategy and RPG games like the Age of Wonders® and Overlord® series.
Responsibilities
Engine Development and Optimization: Design, implement, and refine core engine systems to meet the dynamic needs of our game development teams.
Cross-Platform Support: Ensure the Creator engine operates seamlessly across multiple platforms, including PC and consoles.
Performance Profiling: Utilize profiling tools to identify bottlenecks and optimize both CPU and GPU performance for smooth gameplay.
Collaboration: Work closely with gameplay programmers, artists, and designers to integrate new features and tools that enhance development workflows.
Technical Documentation: Produce and maintain comprehensive documentation for engine systems, facilitating knowledge sharing and future development.
Requirements
Advanced C++ Proficiency: Extensive experience in C++ programming, with a focus on writing efficient, maintainable, and portable code.
Multithreading Expertise: Strong understanding of multithreaded programming and real-time system architecture.
3D Math and Physics: Solid grasp of linear algebra, vector mathematics, and physics principles applicable to game development.
Problem-Solving Skills: Demonstrated ability to troubleshoot complex issues and implement effective solutions.
Communication and Teamwork: Excellent interpersonal skills, with the ability to convey technical concepts to non-technical team members.
Passion for Gaming Technology: A deep interest in gaming and a commitment to staying updated with industry advancements.
Comfortable communicating in English: both written and spoken. Selling your ideas to others is an important part of your job.
We offer
Competitive reward package with benefits, including yearly bonus based on Paradox Group performance, pension plan, commute expense reimbursement.
Good work-life balance.
A creative, friendly work environment.
Become part of a focused and agile company with the benefits of a large parent organization: knowledge and resource sharing, international company get-togethers.
Sounds good? Great! We encourage you to apply as soon as possible. In your application, please show us why your previous experiences and skills would work for this role and why you are interested in working at Triumph. Please write your application in English.
- Department
- Triumph Studios
- Locations
- Delft, Netherlands

Our Culture
At Paradox, we place great emphasis on the value we create for our players, the trust we place in one another and our goal of making games that our players love to play forever.
We try to proactively solve the challenges of a rapidly changing industry, while always keeping in mind the longevity of our games and long-term perspective of our business strategy.
We focus less on job titles and more on the ideas, skills and attitude that every member of our small, autonomous teams brings to the table. We believe that helps us make each other better, and help realize our goals.
To get a fuller picture of how it’s like to work at Paradox, we invite you to watch the below video.

Delft, Netherlands
About Paradox Interactive
Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.
Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month.
C++ Engine Programmer
Triumph Studios is looking for a C++ Engine Programmer who will enhance and maintain our proprietary Creator engine, which powers the Age of Wonders® and Overlord® series.
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