User researcher
Are you passionate about games, research, and how to best combine the two? Then come join the User Research team at Paradox Interactive and help us make our games better!
Paradox’s User Research team does user experience research for all our games, both developed and published by Paradox. As a User Researcher, you will be responsible for conducting a variety of research activities.
Your research will support the decision-making of our game developers. Your work will be critical in helping us understand the needs and behaviours of our users.
You will also get to take an active role in developing our methodology, testing environment, and help us build one of the best User Research teams in the industry. Our current UR team consists of eight people.
What you will do:
Own and deliver the operational execution of our user research projects
Coordinate with other researchers, designers, producers and developers to address research related issues
Identify and prioritize the research methodologies that will best support the game team's goals
Translate findings into actionable insights and communicate these to game teams and other stakeholders at Paradox Interactive
What we are looking for:
Experience with user research, service design, experimental psychology, cognitive psychology, human-computer interaction, or equivalent
Having worked with a wide range of qualitative research methods such as — such as playtesting, interviews, surveys, focus groups, diary studies etc.
Comfortable coordinating clients, other researchers, and participants simultaneously when conducting research
Experience in Quantitative Research
Excellent written and spoken communication skills (English)
2-3 years relevant experience in games industry
Strong personal interest in gaming and market trends
On a personal level you’re passionate about helping others succeed. You find communication with people of different professions (game design, production, marketing) inspiring and you have a strong sense of self-leadership. You enjoy the balancing act between conducting sound research and delivering objective, actionable results with tight time-frames, and don’t mind challenging established views.
You’ll work alongside designers, developers, and fellow researchers to ensure games are fun, intuitive, and engaging—because we believe the best games are made when players are part of the process.
Practical information
Scope: Full time and permanent
Reports to: User Research manager
Location: This position is based in Stockholm, Sweden.
If you think that this description matches your background, we highly encourage you to apply as soon as possible as we will interview candidates continuously for this position. In your application, please show us why your previous experiences and skills would work for this role and why you are interested in working at Paradox. If you don't match all the requirements, please demonstrate how your passion, attitude and interest in Paradox might compensate for this.

- Department
- User Research
- Locations
- Stockholm, Sweden
Our Culture
At Paradox, we place great emphasis on the value we create for our players, the trust we place in one another and our goal of making games that our players love to play forever.
We try to proactively solve the challenges of a rapidly changing industry, while always keeping in mind the longevity of our games and long-term perspective of our business strategy.
We focus less on job titles and more on the ideas, skills and attitude that every member of our small, autonomous teams brings to the table. We believe that helps us make each other better, and help realize our goals.
To get a fuller picture of how it’s like to work at Paradox, we invite you to watch the below video.

Stockholm, Sweden
About Paradox Interactive
Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.
Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month.
User researcher
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