Build Engineer
Paradox is looking for a dedicated and passionate Build Engineer to join our team in Stockholm. Read on to learn how you can be part of a fun and talented team!
Your Mission
As a Build Engineer at Paradox, you'll be a vital part of our development operations - ensuring our internal processes are fast, efficient, and reliable. The team is enabling developers to focus on creating amazing games by providing the tools, systems, and support.
Responsibilities include the administration of source control and continuous integration servers. Management of services and processes for deployment of internal builds and public game releases. Development of systems that provide timely feedback and analytics to developers and service users as well as the investigation and promotion of new technologies and better testing procedures.
The skills we're searching for..
Experience of Windows and Linux / macOS server administration.
Experience managing CI/CD systems (Gitlab, Jenkins, etc.)
Experience managing version control systems like Git and SVN.
Strong communication skills in English - both written and verbal.
A collaborative mindset with a genuine interest in supporting others.
Experience in the following will be considered a plus:
Experience of Cloud Infrastructure Management.
Experience with configuration management and provisioning using tools like Terraform, Ansible, or Chef.
Experience with Bash scripting or Python.
Experience with Conan package manager.
Experience with Kubernetes.
Experience with CMake, and cross compiling for multiple OS-platforms.
You believe that developer efficiency is key to creating great experiences, and you take pride in building the tools and systems that make it possible. As a key member of the Build team you take pride in supporting your teammates and thrive in a role where your work directly impacts our game developers. At Paradox, we believe in learning by doing and growing together. If you’re eager to expand your skills and explore new tech, you’ll feel right at home here.
Practical Information
Scope: Full-time, on-site and permanent
Location: Stockholm
Reports To: Platform Manager
Relocation status: We will not relocate for this position.

- Department
- Central Tech & IT
- Role
- Build & Automation
- Locations
- Stockholm, Sweden
Our Culture
At Paradox, we place great emphasis on the value we create for our players, the trust we place in one another and our goal of making games that our players love to play forever.
We try to proactively solve the challenges of a rapidly changing industry, while always keeping in mind the longevity of our games and long-term perspective of our business strategy.
We focus less on job titles and more on the ideas, skills and attitude that every member of our small, autonomous teams brings to the table. We believe that helps us make each other better, and help realize our goals.
To get a fuller picture of how it’s like to work at Paradox, we invite you to watch the below video.

Stockholm, Sweden
About Paradox Interactive
Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.
Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month.
Build Engineer
Paradox is looking for a dedicated and passionate Build Engineer to join our team in Stockholm. Read on to learn how you can be part of a fun and talented team!
Loading application form
Already working at Paradox Interactive?
Let’s recruit together and find your next colleague.