Editor / Rules Manager - White Wolf
Craft clarity in the shadows: Be the guardian of narrative logic and mechanical precision across a rich, evolving universe.
Your Mission
As Editor/Rules Manager at White Wolf, you will ensure mechanical precision and narrative clarity across our White Wolf product lines. You'll refine and standardize creative content, ensuring rules, lore, and systems operate in harmony to deliver compelling player experiences. Collaborating with writers, designers, and creative leads, you will uphold editorial excellence and system integrity, and help foster transparency in design with our player community.
Key Responsibilities
Lead editing and rules validation for White Wolf titles
Ensure consistency, balance, and clarity across systems and supplements
Guide freelance contributors and manage editorial standards
Drive playtesting and system refinement with design leads, ensuring transparency through public updates and engagement with the player community
Requirements
5+ years editing experience, ideally with tabletop games or complex narrative systems
Proven expertise in rules editing and game system management
Excellent communication and attention to detail across large documents
Proficient in collaborative editing tools and workflows
Fluent in English
Familiarity with Adobe Creative Suite, especially InDesign or InCopy
Nice to Have
Familiarity with World of Darkness and emergent trends in the RPG space
Experience in accessibility editing, localization, and playtesting
Background in technical writing or systems design
Work Culture
At Paradox Interactive, we pride ourselves on a culture that values creativity, inclusion, and mutual respect. We believe in creating a supportive environment where everyone feels empowered to contribute to our shared vision. We offer flexible working conditions, a healthy work-life balance, and opportunities for professional growth within an international team passionate about games and storytelling.
Practical Information
Scope: Full time and permanent
Reports to: EVP, White Wolf
Location: Stockholm (Visa sponsorship available)
Work is full time on-site with flexibility

- Department
- World of Darkness
- Locations
- Stockholm, Sweden
Our Culture
At Paradox, we place great emphasis on the value we create for our players, the trust we place in one another and our goal of making games that our players love to play forever.
We try to proactively solve the challenges of a rapidly changing industry, while always keeping in mind the longevity of our games and long-term perspective of our business strategy.
We focus less on job titles and more on the ideas, skills and attitude that every member of our small, autonomous teams brings to the table. We believe that helps us make each other better, and help realize our goals.
To get a fuller picture of how it’s like to work at Paradox, we invite you to watch the below video.

Stockholm, Sweden
About Paradox Interactive
Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.
Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month.
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