Game Programmer - Hearts of Iron
Paradox Studio Gold is looking for an experienced Game Programmer to join our team.
In this role you will take charge of defining and implementing technical solutions to gameplay needs creating new features and systems and updating existing ones.
You will be part of an interdisciplinary team effort and work for the shared goal of creating new and deep strategic gameplay with an eye on our player’s motivations and experience.
You are trusted with defining, estimating and owning your contributions to the game and the team with autonomy, initiative and creativity to help achieve a great final product.
The ideal candidate has an interest in creating user-focused systems and is driven to iterate. They are willing to involve themselves and provide ideas and solutions in all the different aspects that make a great strategy game such as systems, ui, graphics, multiplayer and more.
Responsibilities:
- Build and maintain large c++ codebases with high standards of stability and performance.
- Contribute to design and implement the different game features and the tools to efficiently create the best content for them.
- Balance system flexibility and scriptability with performance and stability.
- Own your work and strive to make it the best it can be within itself and as part of the larger game.
- Constantly look for ways to grow as a professional and help others do the same.
Skills:
- 5+ years of C++ game programming.
- Experience creating test and content creation tools.
- Comfortable communication in written and spoken English.
- Good communication skills both in person and in documentation.
- Autonomy and initiative within collaborative environments in long term projects for teams big and small.
If you are willing to pour your passion, technical and collaborative skills into exploring new ways of creating deep history based strategic gameplay experiences send us your application!
- Department
- Games Programming
- Role
- Game Programmer
- Locations
- Stockholm - Studio Gold
Our Culture
At Paradox, we place great emphasis on the value we create for our players, the trust we place in one another and our goal of making games that our players love to play forever.
We try to proactively solve the challenges of a rapidly changing industry, while always keeping in mind the longevity of our games and long-term perspective of our business strategy.
We focus less on job titles and more on the ideas, skills and attitude that every member of our small, autonomous teams brings to the table. We believe that helps us make each other better, and help realize our goals.
To get a fuller picture of how it’s like to work at Paradox, we invite you to watch the below video.

About Paradox Interactive
Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.
Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month.
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