Product Designer - Online Services
Join us to design the player-facing ecosystem that connects millions of Paradox players across games, mods, and services.
Your mission
As a Product Designer for Online Services, you’ll shape how players experience Paradox beyond the game - through products like Paradox Launcher and Paradox Mods. You’ll design interfaces and systems that help players discover content, stay connected, and feel part of a living Paradox ecosystem.
This is a hands-on role combining creative problem-solving, visual design, and user experience strategy. You’ll move between discovery and delivery - exploring player needs, testing ideas, building prototypes, and refining details that make complex systems feel simple, valuable, and joyful.
What you’ll do
Design, prototype, and deliver player experiences across Online Services products, primarily Paradox Launcher and Paradox Mods.
Work hands-on in Figma, creating user flows, wireframes, and polished interfaces ready for implementation.
Collaborate closely with developers and QA to refine designs through iteration and testing.
Partner with other designers to extend and align the shared Paradox design system.
Translate player insights and data into clear design hypotheses and tangible improvements.
Present design rationale to stakeholders and connect user experience to business and player value.
What you’ll bring
At least 3-5 years of professional experience in product or UX/UI design, ideally for gaming platforms.
A strong visual portfolio showing hands-on design work – from early exploration to detailed, production-ready design.
Solid UX and interaction design skills; attention to visual clarity and usability.
Proficiency in Figma and comfort working within design systems.
Excellent communication and collaboration skills across technical and non-technical teams.
A passion for games, players, and community-driven experiences; familiarity with playing modded games is a strong plus.
Who you are
You’re a curious, empathetic designer who thrives in cross-disciplinary environments. You enjoy turning complexity into clarity, pairing creativity with evidence, and seeing your work make a real difference for players. You’re collaborative and low-ego, eager to learn from engineers, producers, and players alike.
You believe good design is never just about pixels - it’s about understanding people, systems, and long-term player value.
What you’ll get
A values-driven culture that prizes empathy, curiosity, collaboration, and ownership.
A creative, AI-friendly environment where new design tools and workflows are explored to support, not replace, the craft of design.
A mission that matters - helping millions of players connect with Paradox’s worlds through design that’s functional, intuitive, and full of personality.
The opportunity to set the design foundation for how Paradox builds player-facing services for years to come.
Important: This is a full-time, on-site role located in Stockholm. We’re currently unable to support relocation for this position.

- Department
- Product & Publishing
- Locations
- Stockholm, Sweden
Stockholm, Sweden
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