CEO and President of Paradox Interactive. Since 2003 we have built Paradox from a 7 man studio to an international Publisher with over 175 employees and another 10 partner companies (200 people) making games for us. Driver of organizational improvements and implementation of best practices across departments over the past 10 years. Capable of resolving multiple and complex (sales, legal, financial, operational) issues as well as leading teams of highly skilled professionals.
Key areas of expertise include: - Strategy, Vision & Mission Planning - Sales & Marketing Leadership - Profitability Analysis - Programs, Services & Products - Contract Negotiations & Strategic Alliances - Public Relations & Media Affairs - Human Resources Management - Team Building & Performance Improvement