Paradox Interactive logotype

Henrik Fåhraeus

Game Director – Design

I started at Paradox back in 2001 and have worked on most internally developed titles ever since, in varying capacities (scripter, programmer, project lead, and/or designer.) After designing and co-designing several games and expansions (notably Hearts of Iron, Crusader Kings and Crusader Kings II), I became the Game Director of the studio in June 2014.

I am particularly passionate about procedural storytelling and emergent narrative in open worlds.

Some of my colleagues

Already working at Paradox Interactive?

Let’s recruit together and find your next colleague.