Gameplay Programmer Unnanounced Grand Strategy Game
Do you want to be part of shaping the next evolution of Paradox Grand Strategy? We are in development of a brand new non-historical game led by veterans from several of our previous titles!
Join us in pioneering the next evolution of Paradox Grand Strategy, where your creativity and passion for games drive exceptional player experiences! We are in development of a brand new non-historical game led by veterans from several of our previous titles such as Hearts of Iron 4 and Crusader Kings 3, going all the way back to Europa Universalis 3.
Your mission
We're looking for a C++ Game Programmer who thrives in collaborative environments and is eager to take on challenges. The perfect candidate is someone who understands strategy games and wants to create the best experience for the player. We value prior experience from playing or modding our games, but a general interest in game design and UX is also good.
For this role we will prioritize candidates that already are located in Sweden.
We’re entering the production phase of development on a new Grand Strategy game and we have a programming team with a lot of experience. Our team champions an open culture where you’re encouraged to contribute in all aspects of the game and we regularly discuss technical design, art direction and game design. We’re encouraging every team member to play an important role in our games success. You will be supported in your work by your tech lead and more senior programmers. The team works mainly from the office, where we find collaboration to be at its best, but there are also options to work remotely on some days.
If you’re passionate about making strategy games, want to take ownership of the features you develop, and grow alongside a team of experts, then make sure to contact us!
Key Responsibilities
Build and maintain well-engineered C++ code with high levels of stability and performance.
Design and implement features in multiple areas such as gameplay systems, user interface, graphics, and our scripting language.
Collaborate daily with other programmers, designers and artists.
Continue to level-up as a programmer through feature work, code reviews, guidance, and feedback.
Requirements
Solid C++ knowledge
An interest in strategy games in general and Paradox grand strategy games in particular
Comfortable communicating with English, both written and spoken
A drive to learn and grow into more responsibility and ownership over time
Paradox Development Studio
At Paradox Development Studio we enjoy working close to our products and our fans and our developers regularly interact with players through forums and events, such as PDXCon. We think it’s important to get to know our colleagues so we end each Friday with a social hour at 4pm where we embrace our nerdy culture by chatting over a beer or breaking out into meeting rooms with board games and old video game consoles.
Some of our benefits include:
- Department
- Games Programming
- Role
- Game Programmer
- Locations
- Stockholm - Studio Gold
Our Culture
At Paradox, we place great emphasis on the value we create for our players, the trust we place in one another and our goal of making games that our players love to play forever.
We try to proactively solve the challenges of a rapidly changing industry, while always keeping in mind the longevity of our games and long-term perspective of our business strategy.
We focus less on job titles and more on the ideas, skills and attitude that every member of our small, autonomous teams brings to the table. We believe that helps us make each other better, and help realize our goals.
To get a fuller picture of how it’s like to work at Paradox, we invite you to watch the below video.
About Paradox Interactive
Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.
Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month.
Gameplay Programmer Unnanounced Grand Strategy Game
Do you want to be part of shaping the next evolution of Paradox Grand Strategy? We are in development of a brand new non-historical game led by veterans from several of our previous titles!
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