Content Designer - Unannounced Game
We seek storytellers and worldbuilders passionate about their craft and how to utilize dynamic game systems & mechanics best to create exciting experiences for our players. You must find motivation in having the freedom and responsibility to take ownership of tasks and deliver on agreed expectations. You care about quality, and you’re energized by the idea of our many fans around the world praising your work after release. You thrive in a prestigeless, open, and creative environment where people around you love their jobs and the games we make, and where your participation is encouraged in discussions ranging from technical design to art direction and game design. Bring your ideas to our highly experienced team, and together we’ll craft an exciting unannounced game that will leave a lasting impact on our fans.
Responsibilities
As a Content Designer, you will design and implement gameplay experiences within existing gameplay systems. You will also design narratives and write events in American English that thematically fit within the game. In your day-to-day work, you will implement your design using our in-house scripting language, take ownership of deliveries, and work with other Content Designers and other disciplines.
Required Qualifications
Fluent in English with an excellent command of written American English
A general interest in Strategy games
A pronounced and varied interest in fiction (in particular science fiction, alt-history, fantasy, steampunk, post-apocalyptic, and others)
Experience with or interest in code-based scripting
Desirable Qualifications
Professional experience in narrative design, game design or experience performing similar tasks in the modding community
A strong passion for and experience with Paradox Development Studio Grand Strategy Games such as Stellaris, Europa Universalis, Crusader Kings, or one of our other franchises
Work Culture
You will be part of an experienced team that thrives on collaboration, shared ownership, and a passion for excellence. We value proactive problem-solving and encourage you to speak up, challenge ideas, and drive improvements. Curiosity and a willingness to dive into new challenges are essential in our fast-paced environment. By bringing your energy and creativity, you'll grow as a developer and inspire those around you.
Practical information
We would like your application to include any relevant work samples and/or a link to your portfolio if you have one. We are especially interested in writing samples and any other content you have produced for games, other media, or even tabletop role-playing games. Don't hesitate to mention how many hours you've spent in any of our games in your application either, as it can become an advantage in your candidacy.
Scope: Full-time position
Location: Stockholm, Sweden
Reports to: Design Manager
We do not offer relocation for this position.

- Department
- Design
- Role
- Content Designer
- Locations
- Stockholm, Sweden
Our Culture
At Paradox, we place great emphasis on the value we create for our players, the trust we place in one another and our goal of making games that our players love to play forever.
We try to proactively solve the challenges of a rapidly changing industry, while always keeping in mind the longevity of our games and long-term perspective of our business strategy.
We focus less on job titles and more on the ideas, skills and attitude that every member of our small, autonomous teams brings to the table. We believe that helps us make each other better, and help realize our goals.
To get a fuller picture of how it’s like to work at Paradox, we invite you to watch the below video.

Stockholm, Sweden
About Paradox Interactive
Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.
Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month.
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