UX Designer - Crusader Kings 3
Are you an accomplished UX Designer looking for new and exciting challenges?
Do you love turning complex systems into elegant, intuitive experiences?
Are you passionate about creating innovative solutions that enhance the player experience for strategy gamers?
As a UX Designer on the Crusader Kings 3 team, you will help create intuitive, engaging interfaces that make our deep, complex grand strategy game more accessible and rewarding. You will challenge conventions, bring fresh ideas to the table, and push for innovations that make our game more approachable while maintaining its strategic depth.
Working closely with fellow designers, you will also contribute to style guides and design methods that ensure a consistent, high-quality user experience across the game.
Your key responsibilities will include:
- Designing and improving mockups, wireframes, and prototypes for new and existing interfaces
- Implement and iterate on your designs in-game using our in-house frontend scripting language
- Collaborating with designers, programmers, and artists to refine both UI and gameplay mechanics
- Work alongside the Audio Director on interface sound effects
- With a relentless focus on player value, driving innovation and bringing a fresh perspective to UI and UX design
What we're looking for:
- Professional experience as a UX Designer, UI Designer, or in a similar role
- Experience with scripting or basic programming
- Familiarity with PDS games; preferably Crusader Kings 3
- Fluency in English both written and spoken
On a personal level, you have excellent communication skills and can easily communicate with fellow designers, programmers and other team members. You are organized, detail-oriented, and maintain well-structured style guides and design documentation.
An interest in medieval history is considered an asset!
Practical information
Scope: Full-time and permanent
Location: Stockholm

- Department
- Design
- Role
- UX Designer
- Locations
- Stockholm - Studio Black
Our Culture
At Paradox, we place great emphasis on the value we create for our players, the trust we place in one another and our goal of making games that our players love to play forever.
We try to proactively solve the challenges of a rapidly changing industry, while always keeping in mind the longevity of our games and long-term perspective of our business strategy.
We focus less on job titles and more on the ideas, skills and attitude that every member of our small, autonomous teams brings to the table. We believe that helps us make each other better, and help realize our goals.
To get a fuller picture of how it’s like to work at Paradox, we invite you to watch the below video.

About Paradox Interactive
Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.
Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month.
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