Content Designer - Unannounced Game
We are seeking storytellers and worldbuilders that are passionate about their craft, and how to best utilize dynamic game systems & mechanics to create exciting experiences for our players. It’s important that you find motivation in having the freedom and responsibility to take ownership of tasks and deliver on agreed expectations. You care about quality and you’re energized by the idea of our many fans around the world praising your work after release. You thrive in an open and creative environment where people around you love their jobs and the games we make, and where your participation is encouraged in discussions ranging from technical design to art direction and game design. Bring your ideas to our highly experienced team, and together we’ll craft an exciting unannounced game that will leave a lasting impact on our fans.
Responsibilities
As a Content Designer you will design and implement gameplay experiences within existing gameplay systems. You will be designing narratives and writing events in American English that thematically fit within the game. In your day-to-day work you will implement your design using our in-house scripting language, taking ownership of deliveries and working with other Content Designers as well as with other disciplines.
Required Qualifications
Fluent in English with an excellent command of written American English
A general interest in Strategy games
A pronounced and varied interest in fiction (in particular alt-history, science fiction, fantasy, steampunk, post-apocalyptic, and others)
Experience with or interest in code-based scripting
Desirable Qualifications
Professional experience in narrative design, game design or experience performing similar tasks in the modding community
Work Culture
You will be part of an experienced team that thrives on collaboration, shared ownership, and a passion for excellence. We value proactive problem-solving and encourage you to speak up, challenge ideas, and drive improvements. In our fast-paced environment, curiosity and a willingness to dive into new challenges are essential. By bringing your energy and creativity, you'll not only grow as a developer but also inspire those around you.
Practical information
We would like your application to include any relevant work samples and/or a link to your portfolio if you have one. We are especially interested in writing samples and any other content that you have produced for games or other media, or even for tabletop roleplaying games.
Scope: Full-time position
Location: Stockholm, Sweden
Reports to: Design Manager
We do not offer relocation for this position.

- Department
- Design
- Role
- Content Designer
- Locations
- Stockholm, Sweden
Our Culture
At Paradox, we place great emphasis on the value we create for our players, the trust we place in one another and our goal of making games that our players love to play forever.
We try to proactively solve the challenges of a rapidly changing industry, while always keeping in mind the longevity of our games and long-term perspective of our business strategy.
We focus less on job titles and more on the ideas, skills and attitude that every member of our small, autonomous teams brings to the table. We believe that helps us make each other better, and help realize our goals.
To get a fuller picture of how it’s like to work at Paradox, we invite you to watch the below video.

Stockholm, Sweden
About Paradox Interactive
Today, Paradox consists of both publishing and internal game development. We have a broad portfolio of games and own the most important brands, including Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, Victoria, Age of Wonders and the World of Darkness catalog of brands.
Since 2004, the company has published its games all over the world, initially through physical distribution but primarily in digital channels after 2006. Paradox games are developed primarily for PC and console platforms, but the company also releases games on mobile. The largest markets today include the US, UK, China, Germany, France and Scandinavia. In total, Paradox games have over five million players each month.
Content Designer - Unannounced Game
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